Wednesday, 22 April 2015

Project Wrap up

Project Switch
Project Wrap up
Concluding the final project for spo600 at Seneca College

Sljit

My last post gave a outline of what I was going to try to accomplish but unfortunately I did not get very far. There are many things dealing with this area that I believe would require a greater knowledge of the sljit compiler as a whole. Here is what I have done up to today, It's not much, but it's something.

The defines

For defining the number of float registers for ARM and x86 it should be pretty simple and similar to what he has currently. It could be implemented if unlike me you had a better understanding of saved float registers. Here is what it should look like:
#if (defined SLJIT_CONFIG_ARM_64 && SLJIT_CONFIG_ARM_64)
#define SLJIT_NUMBER_OF_FLOAT_REGISTERS 32
#define SLJIT_NUMBER_OF_SAVED_FLOAT_REGISTERS XX

#elif (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64)
#define SLJIT_NUMBER_OF_FLOAT_REGISTERS 8
#if (defined _WIN64)
#define SLJIT_NUMBER_OF_SAVED_FLOAT_REGISTERS 1
#else
#define SLJIT_NUMBER_OF_SAVED_FLOAT_REGISTERS XX

#else
#define SLJIT_NUMBER_OF_FLOAT_REGISTERS 6
#define SLJIT_NUMBER_OF_SAVED_FLOAT_REGISTERS XX
(XX should be replaced with correct number)
Defined in the arm documents here is where I found the information for number of floating point registers, It states there is 32 registers for single precision floating point, which are also used as 16 registers for double precision floating point, so I am not sure whether it would be 16 or 32. For x86 I was confused regarding the number of floating point registers used. For example this site has a picture showing 8 registers for floating points, but the title of this page is legacy registers which may mean they are no longer used. In the Intel documentation on page 183 (8.1.2) it states there are 8 in the x87 fpu stack, this made me wonder if these are the legacy registers the other site mentions or if these add on to the legacy registers making it 16 in total. Also in X86 there are Vector floating point registers and from this page I am not sure how many(possibly 16) or if they even come into play in sljit.

Function entry and exit points

Here is the current code in sljit for the entry:
SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_enter(struct sljit_compiler *compiler,
 sljit_si options, sljit_si args, sljit_si scratches, sljit_si saveds,
 sljit_si fscratches, sljit_si fsaveds, sljit_si local_size)
{
 sljit_si i, tmp, offs, prev, saved_regs_size;

 CHECK_ERROR();
 CHECK(check_sljit_emit_enter(compiler, options, args, scratches, saveds, fscratches, fsaveds, local_size));
 set_emit_enter(compiler, options, args, scratches, saveds, fscratches, fsaveds, local_size);

 saved_regs_size = GET_SAVED_REGISTERS_SIZE(scratches, saveds, 0);
 local_size += saved_regs_size + SLJIT_LOCALS_OFFSET;
 local_size = (local_size + 15) & ~0xf;
 compiler->local_size = local_size;

 if (local_size <= (63 * sizeof(sljit_sw))) {
  FAIL_IF(push_inst(compiler, STP_PRE | 29 | RT2(TMP_LR)
   | RN(TMP_SP) | ((-(local_size >> 3) & 0x7f) << 15)));
  FAIL_IF(push_inst(compiler, ADDI | RD(SLJIT_SP) | RN(TMP_SP) | (0 << 10)));
  offs = (local_size - saved_regs_size) << (15 - 3);
 } else {
  compiler->local_size += 2 * sizeof(sljit_sw);
  local_size -= saved_regs_size;
  saved_regs_size += 2 * sizeof(sljit_sw);
  FAIL_IF(push_inst(compiler, STP_PRE | 29 | RT2(TMP_LR)
   | RN(TMP_SP) | ((-(saved_regs_size >> 3) & 0x7f) << 15)));
  offs = 2 << 15;
 }

 tmp = saveds < SLJIT_NUMBER_OF_SAVED_REGISTERS ? (SLJIT_S0 + 1 - saveds) : SLJIT_FIRST_SAVED_REG;
 prev = -1;
 for (i = SLJIT_S0; i >= tmp; i--) {
  if (prev == -1) {
   prev = i;
   continue;
  }
  FAIL_IF(push_inst(compiler, STP | RT(prev) | RT2(i) | RN(TMP_SP) | offs));
  offs += 2 << 15;
  prev = -1;
 }

 for (i = scratches; i >= SLJIT_FIRST_SAVED_REG; i--) {
  if (prev == -1) {
   prev = i;
   continue;
  }
  FAIL_IF(push_inst(compiler, STP | RT(prev) | RT2(i) | RN(TMP_SP) | offs));
  offs += 2 << 15;
  prev = -1;
 }

 if (prev != -1)
  FAIL_IF(push_inst(compiler, STRI | RT(prev) | RN(TMP_SP) | (offs >> 5)));

 if (compiler->local_size > (63 * sizeof(sljit_sw))) {
  /* The local_size is already adjusted by the saved registers. */
  if (local_size > 0xfff) {
   FAIL_IF(push_inst(compiler, SUBI | RD(TMP_SP) | RN(TMP_SP) | ((local_size >> 12) << 10) | (1 << 22)));
   local_size &= 0xfff;
  }
  if (local_size)
   FAIL_IF(push_inst(compiler, SUBI | RD(TMP_SP) | RN(TMP_SP) | (local_size << 10)));
  FAIL_IF(push_inst(compiler, ADDI | RD(SLJIT_SP) | RN(TMP_SP) | (0 << 10)));
 }

 if (args >= 1)
  FAIL_IF(push_inst(compiler, ORR | RD(SLJIT_S0) | RN(TMP_ZERO) | RM(SLJIT_R0)));
 if (args >= 2)
  FAIL_IF(push_inst(compiler, ORR | RD(SLJIT_S1) | RN(TMP_ZERO) | RM(SLJIT_R1)));
 if (args >= 3)
  FAIL_IF(push_inst(compiler, ORR | RD(SLJIT_S2) | RN(TMP_ZERO) | RM(SLJIT_R2)));

 return SLJIT_SUCCESS;
}
I will be honest, I have no idea how this is doing what it is doing(saving registers). I could not code how to extend this to make it save floating point registers, but I can only theorize it has something to do with fscratches and fsaved parameters, that currently are unused within the function. Possibly creating code similar to what is there, for example this line
saved_regs_size = GET_SAVED_REGISTERS_SIZE(scratches, saveds, 0);
Could be replicated to function with floating point registers like this:
fsaved_regs_size = GET_SAVED_FLOAT_REGISTERS_SIZE(fscratches, fsaveds, 0);
But that is all in theory, I am afraid I do not know, or even know how to know, how to do these things in practice.

Register mapping

I did not really get to this part because it seems simple but I have trouble understanding how he chooses the map for the register. For the integer registers of ARM64 this is his register map:
static SLJIT_CONST sljit_ub reg_map[SLJIT_NUMBER_OF_REGISTERS + 8] = {
  31, 0, 1, 2, 3, 4, 5, 6, 7, 12, 13, 14, 15, 16, 17, 8, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 29, 9, 10, 11, 30, 31
};
I just don't know how he came up with these numbers and also why 8 is added to the size of the register map.

Conclusions

In this post, there was definitely a phrase that came up a lot, it was "I don't know", I think simply after finally finding something to work on, it was just out of my range to complete, even though I am sure it would be an easy task for someone who is experienced in this kind of environment. I think I should have kept my options open and perhaps choose a easier project to work on. I am disappointed in myself for not producing anything worthy of a patch but I am out of time to contribute anything more, In the summer I will try to complete it for fun and will post results if I get anywhere. Regardless of my results I have learned a lot through this project and through this whole course and I think it is always worth challenging yourself to expand your knowledge of computers since there is so much to learn.
Thanks for reading, have a good summer.

Tuesday, 14 April 2015

More project updates

Project Switch
Project Progress: Stack-less Just in time compiler
This is an update about my project progress in SPO600, problems with the new project.

Sljit

After my previous post I found out what I have to do in sljit. Basically there are three areas that need changing in order to increase the number of floating point registers. First is the defines, which requires me to add architecture specific sections for the number of floating point registers in a architecture.Second is the function entry exit points which require me to add additional areas to save and restore floating point registers, because currently they only save and restore integer registers. Finally I would have to change the defines for the temporary registers and map the registers in order to get the real register index. This is a great area and I really want it to work but I am struggling with this and not to confident that I can complete this on time.

The defines

There is a file called sljitConfigInternal.h which has many defines for integer registers that look something like this:
#elif (defined SLJIT_CONFIG_ARM_64 && SLJIT_CONFIG_ARM_64)
#define SLJIT_NUMBER_OF_REGISTERS 25
#define SLJIT_NUMBER_OF_SAVED_REGISTERS 10
#define SLJIT_LOCALS_OFFSET_BASE (2 * sizeof(sljit_sw))
but when it comes to floating point registers, all that is there is this:
#define SLJIT_NUMBER_OF_FLOAT_REGISTERS 6
#if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64) && (defined _WIN64)
#define SLJIT_NUMBER_OF_SAVED_FLOAT_REGISTERS 1
#else
#define SLJIT_NUMBER_OF_SAVED_FLOAT_REGISTERS 0
#endif
This is pretty much just assigning 6 float registers to any architecture no matter what, as you can imagine this is not ideal because many processors can use more than 6. My task was to expand this so that it would use more for x86 or arm system.

Function entry and exit points

In each architecture specific file(for arm64 it would be sljitNativeARM_64 there are functions that deal with the function entry and exit points these are called sljit_emit_enter() and sljit_emit_return(). What these functions currently do is save and restore the integer registers but if we have more floating point registers It would have to be changed to save and restore them aswell.

Register mapping

Right now in the ARM64 arch specific file two temporary floating point registers are being used with no mapping at all. We can compare the functionality used for in the integer registers to see what it means to have register mapping:
#define TMP_ZERO  (0)
 
 #define TMP_REG1  (SLJIT_NUMBER_OF_REGISTERS + 2)
 #define TMP_REG2  (SLJIT_NUMBER_OF_REGISTERS + 3)
 #define TMP_REG3  (SLJIT_NUMBER_OF_REGISTERS + 4)
 #define TMP_LR    (SLJIT_NUMBER_OF_REGISTERS + 5)
 #define TMP_SP    (SLJIT_NUMBER_OF_REGISTERS + 6)
 
 #define TMP_FREG1 (0)
 #define TMP_FREG2 (SLJIT_NUMBER_OF_FLOAT_REGISTERS + 1)
 
 static SLJIT_CONST sljit_ub reg_map[SLJIT_NUMBER_OF_REGISTERS + 8] = {
   31, 0, 1, 2, 3, 4, 5, 6, 7, 12, 13, 14, 15, 16, 17, 8, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 29, 9, 10, 11, 30, 31
 };
 
 #define W_OP (1 << 31)
 #define RD(rd) (reg_map[rd])
 #define RT(rt) (reg_map[rt])
 #define RN(rn) (reg_map[rn] << 5)
 #define RT2(rt2) (reg_map[rt2] << 10)
 #define RM(rm) (reg_map[rm] << 16)
 #define VD(vd) (vd)
 #define VT(vt) (vt)
 #define VN(vn) ((vn) << 5)
 #define VM(vm) ((vm) << 16)
As we can see, there is only two lines for the floating point registers(the TMP_FREG lines), and it is much more complex for the integer registers. The reg_map is used in the macros at the bottom in order to provide the correct machine register index for that register. I would have to do something similar for the floating point registers.

Problems

There are a few problems that have stopped me from completing these changes. First I am weary of how many floating point registers there are in each architecture, When looking at the integer registers the numbers are quite specific, for example ARM64 is defined as having 25 registers, MIPS is defined as having 22 registers, I have found that arm is supposed to have 32 floating point registers but it seems strange that it would be such an even number but I will try it regardless. There is the other line, NUMBER_OF_SAVED_FLOAT_REGISTERS which I am having trouble where to find that out, Chris Tyler, my professor, directed me to the procedure call standard for arm but I was unsuccessful in finding anything there. This problem kind of has me stuck and confused on what to do. It would be easy if I could ask the maintainer where/how he determined the registers numbers but he has stopped responding to my emails. For about 5 days we were talking, I would send one email and then he would send one back in the morning and I would respond and so forth, but I sent him an email one day and he just stopped responding, so he either got really busy or something happened to him, lets hope he is just busy. For now I will just try to get it to work by using 32 floating point registers for arm and do some trial and error to find the SAVED registers allowed.

Conclusions

This project despite the problems seems really interesting, I think if i had gotten an earlier start I would have been able to really complete a patch but switching projects slowed me down quite a lot. I think I will continue trying to complete this or get some progress even after spo600 is done, perhaps the maintainer will get some free time to help me with it. I will try to have something to show for next week but I don't know if it will be much.
Thanks for reading

Friday, 3 April 2015

Project update

Project Switch
Project Progress: Stack-less Just in time compiler
This is an update about my project progress in SPO600, an area to work on has been found!

Sljit

After my previous post I began talking to one of the developers of sljit about contributing to the project. He was very helpful and after some talk of what would be a good area for me we settled on one. This area involves offering more floating point registers on arm or x86. Currently the sljit compiler only has 6 registers available for floating point operations on all cpus but could offer more if the cpu has more available. This will require me to save and restore floating point registers and also modify which registers get used as temporary floating point registers through register mapping.

Moving forward

For now I will be looking at all this in more detail will provide a more detailed update in the future. I am really glad that I finally have a solid direction to go in and I look forward to contributing to this project.
Thanks for reading

Tuesday, 31 March 2015

Switching projects

Project Switch
Project Progress: PERL5 PCRE / Stack-less Just in time compiler
This is an update about my project progress in SPO600, I have switched projects and made some steps forward.

Perl5

In my previous post I ruled out some areas in Perl5 and was heading towards the regular expression engine as an area to optimize. Well I got a response from the mailing list saying the regular expression engine should be fine and does not really need any simple optimizations. I was kind of stubborn in thinking I could find something in perl and I kept looking when nothing obvious was there. In hindsight I should have stopped and tried out different packages sooner.

PCRE and sljit

After a suggestion from my professor I have looked at PCRE(Perl compatible regular expressions) This small library deals with parsing regular expressions using similar semantics as perl. I downloaded the source via subversion
svn co svn://vcs.exim.org/pcre2/code/trunk pcre
and found a folder in the source called sljit. There are many files in that directory with architecture specific code. They have some for x86, some for ARM, some for Sparc and more, this peaked my interest so I looked into it. I found that sljit is a stack-less just in time compiler which is cpu independent, more info here. Specifically in pcre it is part of a pcre performance project which uses sljit to improve the pattern matching speed of pcre.

Moving forward

I have just found all this recently, so for now I will be looking into any functions that can be ported over to another architecture or any areas that look promising for optimization. I hope to soon zero in on one particular location, and actually get something done.
Thanks for reading

Tuesday, 24 March 2015

Project updates

Project Progress
Project Progress: PERL5
This is an update about my project progress in SPO600

Ruled out

In my previous post I mentioned three areas, The tail call optimization, Regex super - linear cache and inline assembly. After contacting the perl5 community on irc it seems that the tail call optimization portion should not be there, therefore it has been ruled out. I mailed the mailing list about any suggestions regarding the inline assembly portion and any other ideas they had but I have not received word back as of now. I kind of ruled out this assembly code for now unless further information comes up to suggest it has potential.

Moving on

In proceeding with this project I have not narrowed down or progressed as much as I would have liked to by this time, I am just spinning my wheels. For now I will work at understanding how I could improve the regex engine while also exploring other packages to see if I can find some more straightforward things to accomplish. Ideally I would like to find places I could use inline assembly optimizations or compiler intrinsics, both of which we have been looking at recently in the SPO600 course.

Sunday, 15 March 2015

Project Progress

Project Progress
Project Progress: PERL5
This post is about a project I am starting in my SPO600 class that requires me to optimize a portion of the lamp stack.

Areas to optimize

I have chosen Perl5 as the package that I will be working on and have found a few areas that may be good areas to optimize and make changes.
The first two areas I found using the perl todo list.
The first was tail call optimization:
Seen at line 1130.
This would essentially have me find areas where tail call optimization is possible and rewrite them to implement it. Here is a link that explains what tail call optimization is: TCO

The second area I found was in regards to Perls regular expression engine.
Seen at line 1154
In their engine certain regular expressions end up taking exponential time. They have a workaround for this called super-linear cache but they say the code has not been well maintained and could use improvement. I found the location of this problem in the source by grepping for the keyword 'super-linear', found at regexec.c.
It seems like this could be an area for optimization although I am not very confident about how I would attempt this or what I would change to improve it because I do not have a strong knowledge of how a regular expression engine works.

The final one I found by looking through the perl 5 git repository(Instructions here), I found some sections of inline assembly by grepping for the keyword 'asm' using 'grep -r asm ./*' these sections were in a file called os2.c:
my_emx_init()
my_os_version
These functions may potentially be able to be ported to aarch64 syntax. I am a bit uncertain about this area because I am not sure what this code does or if it is important or not.

Why Perl?

I chose Perl for my project because the community seems really clear and organized. They have a todo list with various tasks which is very useful and as you can see above it helped me a lot with regards to finding areas to work on. Also they have a very active community, In their mailing list archive, there are daily messages which makes me confident that if I need help or need to ask a question I won't be waiting for extended periods of time.

Proceeding

Looking at my 3 options I believe the tail call optimizations might have a large impact depending on how many areas I can find. I would like to implement some code involving the aarch64 platform because that would relate to the SPO600 course the most but I am uncertain about the inline assembly code that I have found so far. The regular expression area seems really interesting, but I am afraid it would not be feasible given the time I have, it is something I will definitely consider if my project doesn't go as planned.
Proceeding with this project I plan on starting to work out how to apply the tail call optimizations while I engage with the upstream community about which direction is the best for them and for me. I also plan on benchmarking Perl on x86 and aarch64 to see if I can find any further areas or functions that may let me perform a platform specific optimization.

Perl Upstream

Perl has a relatively straightforward guide on their website here.
To summarize, if you have a patch either use perlbug or send it to perlbug@perl.org. Once the patch has been processed it will be posted on the mailing list for discussion, you are encouraged to join the discussion and promote your patch. They recommend using git, You can get the source by using 'git clone git://perl5.git.perl.org/perl.git perl', Once you make changes you can use git diff to make a patch, this compares your branch and the main branch to produce the patch.

Conclusions

This project has made me the most nervous of any project I have had so far. It is filled with uncertainties, a couple weeks ago I was uncertain I would even find anything to work on but eventually I did. Now I am uncertain on which direction to go and whether or not my contributions will be accepted. Regardless of what happens it is a great learning experience and I now appreciate the complexity of large projects like Perl or other packages in the lamp stack.

Monday, 2 March 2015

Device Access

Device Access
Device Access
This post is regarding a presentation that I did in SPO600 where I talked about device access in low level languages.

Access using I/O Ports

I/O ports: These look just a memory cell to a computer but they connect any data written or read from it to a device that is connected to the computer.
  MOV DX, 0487 ; Port number.
  MOV AL, 1    ; Number to write to the port.
  OUT DX, AL   ; Write to the port.
  IN DX, AL    ; Read from the port.
In this case DX takes in the port number and AL takes in the number you are writing to the port. OUT will write the number stored in AL to DX and IN will read from the device and store results in AL.
Danger:
Accessing devices in this way is dangerous. Every port cannot be accessed in the same way, Some ports are read only, and some are write only and some are both. If you don’t know exactly what port you are using you risk damaging any device that is accessing that port.

Access using Interrupts

An alternative method is using software interrupts to gain access to a device, This is often used in more complex devices such as the mouse in order to simplify accessing it.
  MOV AX, 0 ; Access subfunction 0 of int 33h 
  INT 33    ; Make the interrupt call
In the Example we use Interrupt 33 which provides access the mouse, and moving a number into AX will allow you to access a specific function of the mouse (function 0 returns a value which indicates if a mouse has been detected/installed). There are many, many more sub-functions available here that allow you to access many different parts of the mouse.

Platform / architecture Issues

I/O and device instructions are very processor dependent, due to the details of how a processor moves data in and out, most of the source code is coded specifically for a platform. For example in the linux kernel they have many different files including io.h that are stored in folders specific to the architecture.
Arm: io.h
x86: io.h

Conclusions

I was unable to find to much information about this topic and Chris Tyler, my professor for SPO600, pointed out to me that this is because all the device access SHOULD be handled by the operating system unless you are writing for device drivers or doing embedded programming.

Resources

  • 1 A portion of a book explaining IO ports and interrupts
  • 2 A tutorial explaining IO ports and software interrupts
  • 3 One chapter of a book about device driver programming detailing IO ports and how they are used with devices
Thanks for reading